Build coordination boulders
Build 2-3 boulders of 6+ moves where two things must happen at once.
- Slot
- On the wall
- Focus
- Coordination
- Time
- 35 min
- Intensity
- Moderate intensity
- Injury risk
- Low injury risk
- Equipment
- Boulders
How to do it
Using existing holds, build 2-3 boulders of at least 6 moves where two things must happen at the same time - for example a hand and foot moving together, a jump to two holds, or a swing where you catch and place a foot in one motion. Keep the moves similar in difficulty so no single move decides the boulder. Climb and refine each one.
Run it now
The same timer as the app: a five-second get-ready, then every round and rest counted down with a beep. Keep this page open while you train.
Build coordination boulders
0:00 / 35:05
Ready
35:05
2 rounds
Build 2-3 boulders of 6+ moves where two things must happen at once.
High risk: read the protocol, stop if anything feels wrong.
- 2
- rounds
- 35:05
- total
Done.
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Take the quizWho it's for
Anyone who's technically solid but reads a comp-style boulder and has no idea where to start. Setting the moves yourself teaches you to see them, which is half the problem.
Common mistakes
- One hard move and five easy ones. If a single move decides the boulder, you get three attempts of useful practice per session. Keep them level.
- Building only jumps. Two things at once can be a hand and a foot moving together, or a catch with a foot placement in the same motion. Jumps are the obvious version, not the only one.
- Refusing to change it. A boulder you set that doesn't flow is a draft. Move a hold and try again.
- Setting at your limit. You're learning movement. Six moves you can nearly do beats three you can't.
How to progress
Set with someone else and climb each other's problems: you'll be handed shapes you'd never have chosen. After that, try to recreate coordination moves you've seen in comps rather than inventing from scratch.
When it fits
The training periods this exercise fits into in Blok Sessions.
Base Lots of easy climbing, good movement and aerobic fitness.
Power Explosive moves, momentum and coordination.
Endurance Climb longer before you pump out, by moving efficiently.
Performance Peak for a trip or a comp: focus, reading problems, trying hard.
Deload Train less, let your fingers recover, keep moving.