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How to stop missing deadpoints and dynos on boulders

Short answer

Most missed dynamic moves start with the hips. Pick an exact spot on the target hold and look at it the whole time, drive your hips towards it as you push with your legs, and catch at the top of the move, the moment your body stops rising. In a deadpoint your feet stay on; in a dyno they leave. Practise once a week, early in a session: 3 or 4 deadpoint moves on easy boulders, 5 tries each, then a few short dynos to big holds with a minute or two between tries. Stop when your catches get sloppy.

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"Why do I keep slapping off?"

Usually it's one of these:

  • Your hips stay away from the wall, so you arrive below the hold or behind it.
  • You go without choosing a spot, and your hand searches for the hold after it gets there.
  • You catch too early, while you're still moving up, or too late, when you're already falling.
  • On a deadpoint, your feet cut because your legs stopped pushing halfway.
  • Your shoulder is loose when you catch, so the hold takes you by surprise.

All five come down to timing and position, and you can fix them on easy moves.

Deadpoint or dyno?

A deadpoint is a quick reach with your feet staying on. A dyno is a jump: your feet leave the wall, and usually both hands go too. You'll do far more deadpoints than dynos, so learn them first. The timing is the same, and it carries straight over.

How to set one up

  1. Look at the target and choose an exact spot on it.
  2. Sink a little with straight arms, so your legs are loaded and your arms are relaxed.
  3. One bounce at most. Pumping three times wastes energy and ruins the timing.
  4. Drive your hips at the hold, pushing with your legs and pulling with your arms together.
  5. Let go with the lower hand about two-thirds of the way through the pull.
  6. Catch the spot at the top of the move, with your shoulder engaged. On a dyno, keep your core tight as your feet swing so they don't pull you off.

Deadpoint generators give you three kinds of move to practise this on: straight up with a hinge at the waist, diagonal with a hip swing, and off a high foot.

How to practise it

Once a week, after your warm-up and before anything tiring. Dynamic moves need you fresh, and catches get sloppy when you're tired.

  • No-impact dynos: touch the target and let go before you weight it. You train the jump without the load of the catch.
  • Dyno practice: short jumps from two good holds to a big one.
  • Stabilize dynos: catch, then freeze for 3 seconds with your feet quiet. This is the part most people skip.
  • Paddle dynos, once single dynos are steady, if you climb competition-style boulders.

Rest a minute or two between tries. Ten jumps in a row with no rest is a fitness test, and each one is worse than the last.

Where it goes wrong

  • Practising on small holds. Learn the timing on big ones, then make the targets worse.
  • Only trying it on your project, where every miss costs skin and confidence.
  • Throwing harder when you miss. Look at where you arrived first: low, or out from the wall, usually means the hips.
  • Crowded mats. Make sure the landing is clear before you jump, and land on your feet.

Who this isn't for

If your shoulder or fingers hurt right now, leave the dynos out and see a physio. And if your boulders are mostly slabs and vertical walls, balance and footwork will move you further than dynamic moves for now.

The exercises

  • Deadpoint training

    3-4 moves, 5 tries each: deadpoint to an exact spot on the hold, feet staying on.

    21 min · Low risk · 15 rounds, 1:00 rest

  • Deadpoint generators (hinge, pendulum, rock-over)

    3 deadpoint moves (hinge, pendulum, rock-over), 5 tries each, 45 s rest. Hips lead, one bounce max.

    18 min · Moderate risk · 15 rounds, 45s rest

  • No-impact dynos

    3 dyno set-ups, 5 jumps each: touch the target, let go before weighting it. 30 s between jumps.

    14 min · Moderate risk · 15 rounds, 30s rest

  • Dyno practice

    4-5 short dynos to big holds, 5 tries each, 1-2 min rest.

    26 min · Moderate risk · 20 rounds, 1:00 rest

  • Stabilize dynos

    Catch easy dynamic moves and freeze for 3 s. 4-5 moves, 3-5 tries each.

    20 min · Moderate risk · 12 rounds, 1:00 rest

  • Double dynos / paddle dynos

    Build 1-2 boulders of 6-8 moves around a paddle dyno: tap one hold, bounce to the next.

    35 min · Moderate risk

Questions

What's a deadpoint in climbing?

A small dynamic move where your feet stay on the wall and you catch the next hold at the dead point, the moment your body stops rising and is briefly weightless. Catching there means the hold takes almost no load at first.

What's a paddle dyno?

A double jump. You slap one hold only to push off it and immediately reach the next, without really holding the first. It's common in competition-style boulders, and worth learning once single dynos feel controlled.

Are dynos bad for your shoulders?

The catch loads your shoulders and fingers quickly, so start on big holds, keep your shoulders engaged when you land on the hold, and rest between tries. No-impact dynos, where you only touch the target, train the jump without the catch. Stop at any pain.

How do I get more power for dynamic moves?

Limit moves, powerslaps and explosive pull-ups all help, and campusing only comes much later. Most climbers get further by fixing their timing first, because a well-timed move needs less power.

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