Warm-up on the wall
Easy problems, a little harder each time, until you're warm. Set the time you need.
- Slot
- Warm-up
- Focus
- Technique
- Time
- 10 min
- Intensity
- Low intensity
- Injury risk
- Low injury risk
- Equipment
- Boulders
How to do it
Start on the easiest problems on the wall. Move slowly, place your feet quietly and keep your arms relaxed. Rest a little between problems and make each one slightly harder than the last. Stop before you get pumped: this gets you ready, it isn't the session.
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Take the quizWho it's for
Everyone, before every climbing session, after a few minutes of general warm-up. It gets the fingers, forearms and footwork ready for harder climbing by building up bit by bit. For many people it's also where the day's technique practice happens: quiet feet and relaxed arms on easy ground carry over to harder climbing later. Keep it easy enough that the session still has your best efforts.
Common mistakes
- Starting too hard. Begin on the easiest problems on the wall, even if they feel beneath you. Cold fingers on a hard move are how pulleys get tweaked.
- Getting pumped. Stop before your forearms tighten. A warm-up that pumps you out leaves less for the session.
- Rushing between problems. Rest a little each time. Going back to back turns it into an endurance set.
- Climbing it sloppily. Easy problems are the best place to practise quiet feet and relaxed arms. Rushing through them wastes that chance.
How to progress
Make each problem a little harder than the last, finishing a few grades below your limit. Then do your session. The length changes with the day: 10 minutes is a normal default, 15 to 20 for a limit session or a cold gym, and 5 when you're already warm from a general warm-up. Over time, give it a focus, like silent feet or straight arms, and it doubles as technique practice.
When it fits
The training periods this exercise fits into in Blok Sessions.
Base Lots of easy climbing, good movement and aerobic fitness.
Strength Stronger fingers and pulling, with weight you control.
Power Explosive moves, momentum and coordination.
Power Endurance Keep your power through one hard move after another.
Endurance Climb longer before you pump out, by moving efficiently.
Performance Peak for a trip or a comp: focus, reading problems, trying hard.
Deload Train less, let your fingers recover, keep moving.